Chronology

Aethelgard Timeline

Follow Aethelgard from its earliest recorded history through the Celestial Wars, the Silent Years, and the age of its published stories and games.

Read from beginning to end, or move between eras and major turning points using the navigators below.

Living Archive chronology

History arranged as a journey

The Timeline moves from age to age, pairing broad eras with the defining moments preserved within them. Exact dates, approximate dates, and historical ranges remain visibly distinct wherever the surviving record calls for that distinction.

Chronology at a glance

Key moments

Select a milestone to move directly to that point in the Timeline. The illuminated line follows your progress through Aethelgard’s recorded history.

Cycle I

The Cycle of Origin

The earliest known span of Aethelgard’s history, when the world and its first peoples emerged.

A primordial Aethelgard of jagged mountains, waterfall islands, and glowing waters under a breaking golden light.
  1. Period

    Cycle I · Edicts 0–2500

    The Primordial Awakening & World-Canvas

    The Genesis Council’s awakening marked the beginning of recorded time, and the opening 2,500 Edicts established the world’s matter, continents, oceans, and magical substrate.

  2. Event

    Cycle I · Edicts 5001–8000

    Sowing Mortal Sentience

    Across Cycle I, Edicts 5001–8000, sentient peoples and Elemental Spirits emerged, establishing the living world that would later build Aethelgard’s civilisations.

  3. Event

    Cycle II · Edict 0

    The Great Silence & the Second Cycle

    At the close of the First Cycle, the Genesis Council withdrew from direct involvement and Cycle II began under the Great Silence, leaving mortal peoples to shape the age that followed.

Cycle II

Early Second Cycle

The opening centuries of Cycle II, when permanent cities rose and celestial divisions hardened.

Veridia, the First City, torn apart as palaces, bridges, and cliffs rise into a sundering storm above the sea.
  1. Event

    Cycle II · Edicts 101–300

    Founding of Veridia, the First City

    Between Cycle II, Edicts 101–300, Veridia emerged on the Veridian Shore as Aethelgard’s first great city, with early Aeterna influence becoming embedded in mortal civilisation.

  2. Period

    Cycle II · Edicts 301–1200

    The Verdant Order & Xylos Crisis

    The Verdant Accord formalised Aeterna-backed hierarchy; Xylos’s dissent, escalating repression, Lyra’s death during his attempted arrest, and his catastrophic Terraforming Edict then sundered part of Veridia before the Aeterna killed him.

Cycle II

First Celestial War

The first world-shaping celestial conflict, from the crisis around Veridia to the poisoned legacy left on the western coast.

Mountain ranges split between columns of golden light and a violent violet storm during the First Celestial War.
  1. Period

    Cycle II · Edicts 1201–1450

    The First Celestial War

    The Khaotari declaration of war opened the conflict from Edict 1201 onward; full-scale hostilities ran through Edict 1450, devastating the mortal world before a costly Aeterna victory ended open fighting.

  2. Event

    Cycle II · Edicts 1451–1600

    The Curse of the Veridian Shore

    After open hostilities ended, the Khaotari placed a Plague Curse over the already-sundered Veridian Shore, completing its long-term transformation into the toxic, miasma-ridden Sunken Coast.

    The Veridian Shore after the war, its waterways glowing with plague-light as the coast darkens toward the Sunken Coast.

Cycle II

Between the Celestial Wars

An age of resettlement, new institutions, and changing celestial power between the two great wars.

Concordia rising at a river delta, with harbours, scaffolding, farmland, and a white spire beneath pale rings in the sky.
  1. Period

    Cycle II · Edicts 1601–2000

    Founding of Concordia & Post-War Resettlement

    Across Edicts 1601–2000, survivors gathered at the strategic river delta and founded Concordia, governed by the Council of Four Voices and protected by major Chronicler works.

  2. Event

    Cycle II · Edicts 2001–2500

    The Aeterna Schism

    Between Edicts 2001–2500, moderate Aeterna led by Solara broke with increasingly interventionist hardliners, deepening the ideological divide that would later enable Valitra’s rise.

  3. Game setting in time

    Around Cycle II · Edict 2200

    Within Between the Celestial Wars

    The Shattering of Aethelgard: Farfound

    A cooperative fantasy village-building experience set around Cycle II, Edict 2200 during Aethelgard's long interwar age.

    Explore the game
    A Farfound settlement at golden hour, with timber lodges, workshops, crop fields, a winding river and mountains across a broad valley.
  4. Event

    Cycle II · Edicts 2601–2800

    Forging of the Crystalforged Legion

    Between Edicts 2601–2800, Valitra forged the Crystalforged Legion through world-shaping magic, creating an obedient force that marked a major escalation in Aeterna coercion.

  5. Event

    Cycle II · Edicts 3101–3105

    Concordia Falls to Aeterna Rule

    In Edicts 3101–3105, Valitra personally descended on Concordia; resistance collapsed, Council governance was replaced by Aeterna military rule, and the Chroniclers were driven into exile.

  6. Event

    Around Cycle II · Edict 3150

    Founding of Arcanum

    Around Edict 3150, oppression under the post-3101 regime drove a Magician exodus; exiled Chroniclers guided the refugees to establish Arcanum on the storm-ravaged Sunken Coast.

Cycle II

Second Celestial War

The later catastrophe that drew the wider world into conflict and brought the old Concordian order to an end.

A ruined city under a storm-dark sky, with violet lightning over cracked ground at the close of the Second Celestial War.
  1. Period

    Cycle II · Edicts 3201–3350

    The Second Celestial War

    The wider Second Celestial War began with the Tier V rupture and Valitra’s fall from Edict 3201 onward, expanded into continent-wide total war in 3330, reached its decisive climax in 3347, and formally closed after cleanup in 3350.

  2. Period

    Cycle II · Edicts 3330–3347

    War of All Species

    From Edict 3330, the wider conflict became a full continental war across multiple fronts, drawing mortal peoples and their cities directly into the Second Celestial War until the decisive 3347 climax.

  3. Event

    Cycle II · Edict 3347

    The Final Fall of Concordia

    Already hollowed by internal division, Concordia was breached and sacked in Edict 3347, ending the City of Harmony and leaving the ruined delta that would later become Havenstone.

Cycle II

The Silent Years

An age of reconstruction in which survivors rebuilt cities, institutions, and shared life after the war.

Havenstone under reconstruction along its waterways, with scaffolding, cranes, and mountain slopes in the Silent Years.
  1. Period

    Cycle II · Edicts 3355–3500

    Havenstone Rebuilds in the Silent Years

    From around Edict 3355, survivors founded Havenstone on Concordia’s ruined river delta and a multispecies reconstruction transformed the new city; the New Council of Four was established in Edict 3380.

  2. Game setting in time

    Cycle II · Edict 3400

    Within The Silent Years

    The Shattering of Aethelgard: Silent Years

    A peaceful fantasy life-sim set in Cycle II, Edict 3400 within Aethelgard's post-war Silent Years chronology.

    Explore the game
    A lantern-lit Aethelgard canal city at blue hour, with market stalls, an arched stone bridge, a moored canal boat, domed towers and mountains beyond.

Cycle II

Current Era

The chronology reaches the age of the published stories and the present-day world explored across Aethelgard.

Aetheria at New Year in Edict 3601, with the wreckage and polluted streets of Misery facing the white Anti-Magic Stone wall, Gate of Ascension, and firework-lit Radiant beneath its magical Dome.
  1. Event

    Cycle II · Edict 3601

    The Current Era Begins

    The published story era begins in Aetheria at Cycle II, Edict 3601, marking the present boundary of this chronology.

Chronology guide

How the Timeline marks time

Periods frame long stretches of history, while events mark turning points within them. Where a date is approximate, the Timeline says so rather than forcing every moment onto an artificial exact date.

Period

A sustained age, conflict, reconstruction, or other historical span.

Event

A turning point placed at its known date or within its recorded range.

How dates are shown

Exact dates, approximate dates, and ranges remain visibly different whenever history preserves different levels of certainty.

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